Digital ECEC

FORMA.Azione
Digital ECEC - Make ECEC institutions fit for the digital age leaving no one behind
12/2022 – 11/2023
EU
Progetto
Attivo

24-month Erasmus+ project that brings together six partner organizations based in Lithuania, Greece, Italy and Spain. Its purpose is to improve the digitalization process of Early Childhood Education and Care (ECEC), including the creation of animated contents and the reinforcement of quality assurance systems.

The Digital ECEC project's partners have undertaken to contribute to enhancing Early Learners' ability to generate new knowledge, to supporting Teachers to share and distribute best practices among ECEC communities and to find innovative ways to provide and utilize knowledge to improve social development and prosperity.

Early Learners' personal development can be improved by strengthening the ECE sector teachers' knowledge in ICT and offer new and contemporary ways of teaching and learning by using Animation. Several Innovative Training programs could provide the opportunity for the creation of Animation for ECE Teachers, who would be able to create material that will correspond to the existing educational programs.

Digital ECEC project aims to offer Teachers the opportunity to Learn how to create their own Individual Animation Content.

The Objectives

· To collect and analyze best practices on the use of ICT and digital tools in ECEC;

·  To build a training program addressed to ECEC educators on how to create digital contents and animations;

·  To define and design a specific framework on the digitalization process, so as to also facilitate the application of the European Quality Framework for ECEC.

The target group addressed by the project are ECEC educators and personnel, ECEC institutions, and children of 4 to 7 years of age.

The Results

· A Good experience compendium of ICT tools in the ECE sector, gathering good practices from across the EU;

· A Training program (including training platform) for ECE teachers on how to create ICT based educational content with special focus on the creation of animation;

· A Quality Assurance Framework to assess how digital tools/resources affect the 5 Quality principles (i.e. access, work force, curriculum, monitoring and evaluation, governance and funding).

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